Created for Ludum Dare Jam 38: https://ldjam.com/events/ludum-dare/38/giant-steps

Controls

Move   Q, W, E, A, S, D
Look around   Mouse
Pick up / drop   F (then one of Q, W, E, A, S, D)
Restart level   R

About

The idea for this game began with the feeling I wanted to create something involving a hexagonal grid. I could not think of a game in which the player issues direct movement commands to a character constrained to a hex grid. So, hoping it was at least somewhat novel, I ran with that idea and brought in a familiar block-carrying puzzle element.

Foremost, Giant Steps is an homage to Brandon Sterner's Block Dude, a TI calculator game that delighted me and friends for many hours in middle school math classes. I owe much to that game -- with the exception of some of the later puzzles, Giant Steps is more or less just Block Dude in three dimensions, with more hexagons :)

The name "Giant Steps" is a reference to the geological formation of Giant's Causeway in Northern Ireland, a dramatic landscape of hexagonal basalt pillars that juts out into the North Atlantic. The shape and texture of the basalt columns was a visual inspiration for this game.

The name is also a nod to the brilliant John Coltrane album of the same name, which I listened to repeatedly during the development of this game.

Acknowledgements

Thank you to Cary Yang, who playtested an early version with ten puzzles on Saturday night and caught a broken puzzle.

Otherwise, this was a solo project. I used Unity 5.6 as game engine and development environment, and Inkscape and Blender for assets. The UI font is Roboto from Google.

More information

Published59 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
(2)
Authorlennartjansson
GenrePuzzle
Tagsld38, Ludum Dare 38
Average sessionA few minutes
InputsKeyboard, Mouse

Download

Download
Giant Steps Windows Build (11 MB)

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