Created for Ludum Dare Jam 38:


Move   Q, W, E, A, S, D
Look around   Mouse
Pick up / drop   F (then one of Q, W, E, A, S, D)
Restart level   R


The idea for this game began with the feeling I wanted to create something involving a hexagonal grid. I could not think of a game in which the player issues direct movement commands to a character constrained to a hex grid. So, hoping it was at least somewhat novel, I ran with that idea and brought in a familiar block-carrying puzzle element.

Foremost, Giant Steps is an homage to Brandon Sterner's Block Dude, a TI calculator game that delighted me and friends for many hours in middle school math classes. I owe much to that game -- with the exception of some of the later puzzles, Giant Steps is more or less just Block Dude in three dimensions, with more hexagons :)

The name "Giant Steps" is a reference to the geological formation of Giant's Causeway in Northern Ireland, a dramatic landscape of hexagonal basalt pillars that juts out into the North Atlantic. The shape and texture of the basalt columns was a visual inspiration for this game.

The name is also a nod to the brilliant John Coltrane album of the same name, which I listened to repeatedly during the development of this game.


Thank you to Cary Yang, who playtested an early version with ten puzzles on Saturday night and caught a broken puzzle.

Otherwise, this was a solo project. I used Unity 5.6 as game engine and development environment, and Inkscape and Blender for assets. The UI font is Roboto from Google.

PlatformsWindows, HTML5
Made withUnity
TagsLudum Dare 38
Average sessionA few minutes
InputsKeyboard, Mouse
LinksLudum Dare


Giant Steps Windows Build 11 MB

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